Transmission Lines 1955 – 1974

20 07 2008

Transmission Lines 1955 – 1974 is a project by Linda Carroli. It documents her father’s working life as a rigger and linesman with the Electric Power Transmission and its Italian parent company. He kept a photographic record of his working life and the photographs featured in this map are his personal photographs from various transmission line projects around Australia and Italy in the period 1955 to 1974. However, he commenced work in Italy in 1954 and remained working with EPT until 1975.

The Blender Institute

20 07 2008

The Blender Institute in Amsterdam is a not-for-profit studio for open source 3D projects. Sounds exciting eh!

As a follow-up to the successful project Orange’s “Elephants Dream”, the Blender Foundation initiated another open movie project. Again a small team (7) of the best 3D artists and developers in the Blender community have been invited to come together to work in Amsterdam from October 2007 until April 2008 on completing a short 3D animation movie. The team members will get a great studio facility and housing in Amsterdam, all travel costs reimbursed, and a fee sufficient to cover all expenses during the period.

The creative concept of “Peach” was completely different as for “Orange”. This time it is “funny and furry”!

The Blender Foundation and Blender community have been the main financiers for Peach. As for the previous open movie, a pre-sale campaign to purchase the DVD set in advance will be organized.

Additional support from sponsors and subsidy funds has been realized as well.

Peach also was the first Open Project hosted by the new Blender Institute in Amsterdam. This will make the project more independent, without much involvement of production partners, and also will ensure continuity.

Their recent production Big Buck Bunny has gone live on youtube and you can check it out here…

_Augmentology 1[L]0[L]1_

20 07 2008

_Augmentology 1[L]0[L]1_ explores concepts that shape and are shaped by an extensive range of online/synthetic encounters. These concepts are formed through principles generated internally within specific online environments. These environments include – among others – Massively Multiplayer Online Environments [World of Warcraft, EVE Online, Second Life], Social Networking Platforms [Twitter, Facebook, OpenSocial, Friendfeed], Social Gaming [Passively Multiplayer Online Game, Parallel Kingdom] and Alternate Reality Games [I Love Bees, Perplex_City, Year Zero]. Entries will dissect post-geophysically defined notions of reality through a mixture of:

* Platform-specific case studies.
* Analysis of contextual behaviour sets.
* Construction of theoretical projections derived via synthetic, mixed and augmented formats.

Check it out at:

Ghandi players from SL


16 07 2008

After four long years, finally some relief for Critical Art Ensemble (CAE) artist Steve Kurtz regarding his legal battle. In February 2006, I moderated a discussion with members of the CAE Defense Fund and the CAE This is a recent post from the CAE Defense Fund web site:

Department of Justice Fails to Appeal Dismissal
Kurtz Speaks about Four-Year Ordeal

Steve Kurtz still needs your support. Our next step will be to get back his art projects, research materials and personal belongings taken by the FBI in 2004. Please join our low-frequency email list so you will be informed of any important updates and Action Alerts.